I'm sure more than a few people on here are musicians or at least play around with digital recording (maybe even just on your iPad/iPhone), so hopefully someone else finds this useful: IK Multimedia's iRig Keys promo With the purchase of an iRig Keys midi keyboard (that works on desktops as well as iOS devices), you're…
Hey folks! Nice to be here ;) I've lurked Polycount for years but never actually signed up, so here I am! I'll cut to the chase here: I'm looking for a (mostly) automated Maya LT rigging process to use here at Reptoid Games that's better suited to keyframe animation than quickrig/humanik. I've been building rigs manually…
@pior ah ok i understand you better. i have tried both approaches and it seemed like including the bow with the character was simpler overall. Because then I just author the animations in one swoop, and in engine all i have to do is call a specific montage. For instance, an animation for draw the bow, and animation to fire…
Hi there! I had the time for a bigger personal projekt over the last few weeks. My goals were to use existing concept art and turn it into a 3d model. I wanted to practice hard-surface, get some experience in substance painter, create a complex but easy to use rig and finaly present it in a nice way. I choose this vehicle…
I'm quite confused by rigging and I was wondering if there are any experienced riggers around who can share their insights. I've created a model and a rig for a character and I created a character set called MainCharacter. It was created as a clean empty character set, and I only manually added all the desired attributes…
Hey guys Just wanted to share my second year game art character assignment, I really wanted to push my self further with this and it was definitely a lot of fun and very challenging. I hope i did her justice This was the Main composition i wanted to go with, i felt it encapsulated her status and personality. To me she is…
- Hi! Wasted yesterday into skin weighting/setup practice - I took my old demon mesh - removed some details and rebuilt legs and hands. - I created blend system into arms, (good information from cgtalk rigging threads) ...then I created ik foot setup and basic spine setup - and then the problems started.... - there are…
I have recently developed interest in real time shaders for Maya viewport.Realizing how they contribute towards reducing rendering time drastically(been using mental ray to render).I am into short animation films but I wouldn't mind using a realtime shader this time around after seeing the new trailer by quantic dream…
We are currently looking for some artists to help bolster our Animation and Rigging sections. You must be in North America,South America or the UK to apply. We will no longer be taking people from other regions due to timezone constraints. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving…
@Arturow looking good! I think the remote's hang time is a frame or two too long at the peak of the arc. I'd take those frames and pad the end a little more. I don't know if it's because I'm old and slow or what, but I find it best when there's at least 15 frames of padding at the end to read that final pose. @Sonny, very…