Hello! I'm working with a couple of friends on a small game (3 levels). We're testing our main level which only shows things like lasers, turbines, platforms, etc. During the testing of this level (and our game mechanic of time dialation) we noticed that there is a quirky bug with the camera and the ceiling. Here's a…
Hello, how make stitches on high poly model in Zbrush, in order to texture them after in Substance Painter, I mean use color ID or somethiing to apply material to stitch. Or only way is to use insert mesh? what I want: Bake normal map on low poly from high poly in substance and create for stitches material Thanks
Hello people of Polycount, I'm having a little problem here.. See, I have 1024MB of Dedicated Video Memory, but Photoshop CC keeps giving me an error that I should have at least 512MB to work with 3D stuff :S This is really pissing me off any idea why I'm getting this and how can I solve it? Here:
Hello everyone! I am quite a noob in terms of animation and rigging and im stuck. XD I need to fix wrist bening issue on my character and for that i used extra bone on wrist joint. But i dont understand how make dependencies between them, so when plam bone will go up, wrist extra bone will rotate half of parent local…
Hi folks, I'm quite new to 3D but I've modeled a few individuals objects. However, now that I've started work on a larger scene project, I've run across issues with texel density. The plane in the attached image is a 512x512cm object with a 4k texture applied (i'm using UE4 where a cm is 8px). Now my problem is that the…
Hello to all, So Im in South Korea right now, try to find a job in gamedev, I'll very appreciate any help. Here is my page on artstation https://www.artstation.com/artist/sugun
Hello! I wanted to share my ongoing progress I've been making on personal project in my free time. It's an environment based on Warhammer Fantasy setting. I got inspired by many artworks made for WFRP guidebooks and various concepts and miniatures depicting the Altdorf, capital of the Empire. Currently I fell rather good…