This is a very simple tutorial on setting up skidmarks for any racing vehicle in your Unity projects. This method is independent of the type of vehicle or environment. It is also mobile friendly for your iOS or Android applications. The method I describe makes use of Unity's built-in WheelColliders and their "WheelHit"…
This is a very simple tutorial on setting up skidmarks for any racing vehicle in your Unity projects. This method is independent of the type of vehicle or environment. It is also mobile friendly for your iOS or Android applications. The method I describe makes use of Unity's built-in WheelColliders and their "WheelHit"…
Good Afternoon all! I have a question concerning the best practices of using your Quixel Suite texture maps in Unity. Currently I have several props ready to be used in Unity. The texture maps that I have generated are as follows -* Maps * Albedo * AO * Gloss * Normal * Specular I know that Unity will only use…
Hi all! Please check out our game we made in Unity (www.unity3d.com) We will move this game to iPhone. I can recommend Unity as a nice toolbox for small teams wanting to prototype games. http://www.eggs.se /satrio
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
im currently debating whether i should invest my time in learning and building my game in unity or udk. first of all, im looking to build a game that looks and plays like Diablo 3, with its top down 3rd person view. im attracted to unity so far only because the liscensing fee is really affordable (something like $1,500 for…
I have been asked to present a model in unity for an art test but I am unsure of what they actually want, do I send them the unity project? or just take a printscreen of the asset with the lights and camera setup? I know how to present a model in marmoset and take screenshots but unity doesn't seem to have any kind of…