Hey guys, I've been learning to sculpt human head and this is one of my attempt at it. First i'm gonna show the reference that i use. and this is the sculpt C&C are needed.
Hey there, I'm practicing a lot of sculpting lately and i need some feedback. So feel free to post your opinion on the sculpt and hopefully what i could change or improve. :)
the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories, I was responsible for the modelling, retopology, sculpting, texturing and baking. Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
Hello, I have absolutely newbie question... How to import image as mask for sculpting ? I found how to do that in paint layer, but I cant find it for sculpt layer. "Mask by alpha" is used in Zbrush to achieve this.
Here is my problem, this just sculpted with DragRect and that alpha shape, the bigger one sculpted on top of the smaller one to show my issue. What I want is everything new sculpted being sculpted completely on top of anything under it. So the surface under it is ignored. But I can't find any brush that does it and the…
Hi guys! Beginner here. I was wondering if I could get some tips on sculpting likenesses. I attempt to sculpt busts from photo references but I have difficulty on getting them to look like the person I'm sculpting. It'd really help if you guys can point me in the right direction. Thanks! :)
I am creating this scene for my Advanced Modeling Class. The purpose of this project is to get a grasp on organic modeling and texturing. I am using 3dsmax, Zbrush, and Photoshop. Blockout: Current Progress: Reference: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: