Scene lights are on, Default lights are off, and yet, everything is dark. That light is pointing directing and obnoxiously at my scene and nothing is being lit. What's a girl to do? Please and Thank You
I was wondering since Lighting does not match up to the rendered mesh when using world position offset shader attribute, Is there a way to offset the lighting position threw shaders ? ( perhaps with the custom lighting attribute )
Try something more neutral for the BG color. The lighting is a little bit plan, try experimenting with more lights, key lights, rim lights, fill lights, etc.
Pretty simple question...hoping the answer is just as easy heh. I have created 7 point lights in maya any other type of light I try and create does no illuminate. If I delete one of the point lights the new light that was not emitting turns on. It seems maya is defaulting to only allow 7 lights in hardware, high quality…
Anyone know why when I rotate my staff I end up with this weird light issue? Appears that only one side of the blade is getting proper lighting and the other side is completely black. The lighting issue went away after freezing my transforms when I initially import it, but as soon as I choose another lighting method (for…
Trying to do some lighting tests with my chinatown scene [see -> here], and I'm running into problems. First off I have no idea how to create any light except for the standard one you get from right clicking > actor > light, and I'm pretty sure there are other ones. That one is like an omni light in max and it sucks. Any…
@sampson: Have you set up proper lightmap UVs for those static meshes? @OBlastradiusO: I think if you pair up objects and lights using the different lighting channels under their respective properties you can do it. For lights the settings are in: Light Properites -> Light -> Light Component -> LightComponent -> Lighting…
Anyone know some good light baking/vertex lighting/ambient occlusion tutorials? I've seen it mentioned around before. But I'm not really sure how to do it or really what it is. After you bake the light into the model, do you not have to light your scene? How does it work, I say, how?