Hi there, first time posting here. I'm just about to finish a 3 year game design course at Teesside University, I've been looking through my portfolio and currently working on improving my existing content.
This project is known as 'Holmes' it was a module in the second year at uni in which a team of students developed a game in UDK. The game we made is based on the first American serial killer, H.H.Holmes. - I was responsible for the level design, some prop placement & scripting of the level 3, the Hotel.
Intro Cutscene:https://www.youtube.com/watch?v=kXy_CQc-hGoLevel gameplay:https://www.youtube.com/watch?v=SFCmGk-DKmw
As you can see it needs some TLC so i'm going back, improving the lighting, re-populating the level with assets and general fixing up Kismet sequences.
I'm not generally from a lighting background, but it is an area i'd like to improve on. I really appreciate some feedback on my current progress and perhaps point me get in the right direction.
The game is meant to be eery, creepy looking and set at night.
BEFORE:AFTER:BEFORE:AFTER:BEFORE:AFTER:
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