Hey all!
So I've seen a lot of really nice re-lighting projects lately and really wanted to give this Victorian Dining Room a shot. It's from the marketplace here:
https://www.unrealengine.com/marketplace/victorian-dinning-room This is a WIP shot on medium quality out of UE4.
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I stripped out all of the lighting and post process information and re-built from the ground up. I used the opening environments of
Assassin's Creed Unity for inspiration. I've also made minor alterations to some textures and shaders. I plan to do a night version, after the daytime version is finished.
I'm looking for critique! How do I make this better? I know there's a weird bright spot on the back wall that I need to fix. I think I need better contact shadows for the chairs, and I don't really like the way the curtains feel right now. I could use some opinions/help on how to push it further.
Thanks for looking!
Replies
So I took some feedback from a few friends (more contrast, darker shadows, warmer tone) and I think this is where I will leave the day version, unless anyone else has ideas to improve it. I plan to get started on the night version soon.