Sometimes i get flipped faces, so you can check that by going to the object name (if you labeled them) selecting it and clicking the back-face option on the left. (For me) they come in usually normal flipped, If you tried all other options you can try this one.Notes : you have to fix the issue, clicking that option will…
Thank you very much for your advice, without a doubt I will apply it in my next project, I will also write down all the feedback regarding those already published, it is never too late to make improvements and thank you very much again!
I created this in UE5 the buildings were kitbashed from Kitbash3D but I created all my own textures for the windows and nearly everything else. I created all the gifs in UE5 as well as the signage, and so much more. took me about 2 weekends. The scene was based on a description from a book called "And Machines Shall…
Thanks for the thread @poopipe I just noticed the issue, and the problem was that the channel switch I made for the mask texture wasn't working at all. So, by simply decreasing the strength of the vertex paint brush, I can get the effect of the first image. lol Either way, I'll save what you sent me. It might be useful in…
Yeah but with coding and web development you have thousands of FT positions available, many of which will pay a good living so it easily overcompensates for the bottom feeders who freelance for pocket change. Job security is still really good if not great with those fields compared to many others. With art however, job…
I didn't bevel all the edges I will go back and make adjustments. I rendered everything in Blender. I can make the enviornment more fitting for this prop and improve the lighting. Thank you for the suggestions!
Hey man! Thank you for checking my thread, I'm glad you're still around! (Although it's been a long time already.. damn that was 5 months ago already!) Thank you for the kind words on my progress, but don't let that affect you! Believe me I sometimes see some people that started the same time as me or even later and…
I see no normal map node here at all using any normal map texture and you are using some texture to produce a normal with the bump node and this after the use of an color ramp.. very disturbing.. :wink:
We’re in search of an experienced (Environment) Concept Artist who can bring our vision of a cozy, stylized, and toony settlement set in a valley-mountain scenery to life. The project we are developing is a hybrid (stylized) city builder set in the Viking ages. We will provide references and screenshots to closely align…