Team Name: Scripting Fire Team Logo: Project Name: Tank Up Brief Description: Tank Up is a feature rich Tank VS Tank shooter. There is no "campaign" to it as it is purely multiplayer. More info/features coming soon. We will have updates posted to our website more than this thread if you are truly interested in Tank Up's…
You guys rock, thanks! I was shooting for as few polies as possible, just to see if I can make it look like a tank--a very cartoony, simple one that could even be used in a mobile game. Plus I'm using it as a UV model so that I can get my head around that. I'm using modo 103. Daz, I see what you're saying about the flow--I…
A Guards designation was awarded to units who distinguished themselves in combat. These battle-hardened veterans were the elite of the Soviet forces and more than a match for anything that the Nazis could muster. The first Guards title was awarded to two rifle divisions (107th and 120th) for destroying the German salient…
il get some bigger pics up for you tommorrow mate im just moving back from my second semester at university so am busy at but will re render them out for you. The shading under the turret is intentional but i didnt see the ones on the rear of the tank , thankyou very much. Im trying to check that the normals for the tracks…
Hi. I've been working on modeling a Type 59 for my portfolio. It's the most detailed model I've worked on up to this point in my education. I think the model came out pretty nice but I'm struggling with the UV's because it has so many pieces. Any feedback would be very helpful. I've been using the World of Tanks HD models…
The UVWs have quite a bit of room available for use. It's generally a better idea to place UVs right next to each other. Sometimes rotating them a bit or using some Tetris logic to fit them as tightly as possible is required. For the UVWs, the scale should never be rectangles. It should always be perfect squares. The way…
WIP: This project is a combination presentation of concept art and 3d assets. So far, progress is at 2d B&W Concept via basic 3dsMax blockout and Photoshop CS4. Please critique, thanks!