So I have a house built from modular pieces. I have a wood plank texture that I want to apply to all of these modular pieces. The issue is, the wood texture doesn't match up correctly from piece to piece. I have tried aligning all the UVs for each of these modular pieces by snapping them to each other, but the texture…
To help improve my portfolio I plan on going into an old scene I made and vastly improving on it. The idea is to not only improve the visually but technically as well. I have a few Ideas as to some Modular assets I would need (wooden walls, fencing, crates, barrels), but that's about as far as I know how to go with…
So I keep noodling this stuff back and forth in my head and in 3DS Max. I am doing an environment based off of the below concept art by Casey Fallon. (Link at bottom of post). Creating most of my modular pieces in 3DS Max, then Zbrush and finally getting them into UE4. The issue I'm running into is how exactly to do my…
Starting a new thread for work i will be starting tomorrow, i really need to improve my modular modelling and texturing workflow and after watching a few vids and reading an epic thread by Jessica Dinh, im gonna give it a go. Basically its going to be a small fantasy town with a few props and lots of modular buildings,…
Hello, I've been doing landscape work for sometime now and I think it's time I revive my modeling skills. I've decided on creating something I haven't done before, a modular garage. My goals are: A) Learning modularity - Creating modular pieces and UVs is something I've never had the opportunity to do before.B] Learning…
Hey all, Maybe this can be a discussion. A recent response of mine to another poster on this site has got me wondering about workflows, time and efficiency. In this case I'm talking environmental modeling, UVing and texturing in a modular/reusable/hero + tiling/atlas/overlapping UV sense. I've read as many articles and…
What engine are you using? Most of them offer multi-materials so making a section of wall with a window included shouldn't be an issue. Saves messing around with many meshes (like my current project which has even the window frames separated from the glass, it's just an all round headache that I'm going to revisit and…
FINAL UPDATE Hi guys!!!. Since the project is done, I've made a new thread (that also includes a breakdown). I will update it too soon with the project files :D http://www.polycount.com/forum/showthread.php?p=2357898 - FINAL RENDERS: http://www.polycount.com/forum/showpost.php?p=2356150&postcount=51 Hi there!! For my…
Hi guys, not sure if this fits better in P&P, sorry if it does. I figured since I'm not really showing any actual art yet and the feedback I want is of a more logistical than artistic nature, it would probably get buried/overlooked in P&P Anyway, I am doing this modular mini-scene. First one. I have started over like 3…
Hi guys. I am trying to create modular building. When it came to texturing 2 problems appears. Texel density. I can't reach equal texel density on different pieces. The only way to 'fix' it, as I understand, is bake everything on 0-1 UV and when it goes to texturing just scale up to reach the needed density, if we are…