- I like to keep meshes 1 million or less just because much larger slows down iteration and import times. -Try to use mostly continuous meshes and avoiding really large polygons is ideal. If you have a pile of small rocks for example, your better off booleaning it together or shrink wrapping a grid on top of it. Culling is…
I ended up picking up some extra cash and going for the i7, even though many people have told me that hyperthreading isn't used by many applications. I just have a hard time believing that hyperthreading wouldn't help at all, and it sounds like you're running the same intensity of programs I'm planning on using so even…
Take a shot every time this guy drags in another culture war topic....If you're feeling suicidal. I just went on Wikipedia out of curiosity. That "niche" Little Mermaid remake? Budget of $240.2 million. Box office of $569.6 million. Tenth-highest grossing film of 2023, seventh-highest-grossing of Disney's soulless live…
my personal opinion: -For the bow I would look at taking pictures from some more interesting angles, for example: http://www.arrowinapple.de/fotos/armbrust/xl/armbrust-twinbow_ii_sixpack_riser-1732.jpg http://www.ballestas.info/Visual/cache/Swiss%20Crossbow/SC-twinbow(2).jpg_w480.jpg For screenshots that aren't fp-view,…
For the figures you gave: 800BAM for a month (should be around 165 hrs for a month's work) = 200BAM/Week = 40BAM/Day = 5 BAM/hr... 1 Working day = 8 Hrs... = 40 BAM This is not including working weekends btw. I'm calculating on basis of being an accountant xD 165-167 hrs is what is used for us to calculate a month's hours…
I've been trying to solve something for about 3 days now and I have absolutely no idea what to do at this point. I'm basically stuck until I can get past this part. I have a problem with a bipidal rig where weird stuff happens if I try to mirror joints from one side to the other. I'm happy with the weights and the joints…