Everything would be fine if it is not - what happened to the wooden forearm? rivets are not made properly, thin handle. And so the model is not bad, but far from ideal.
Why you are posting your weapon when you dont want to hear that you have to improve your maps?
I mean your maps are nice, but compared with the two i posted there is still something to do on yours.
The two i posted have such nice material definition and yours not at the moment.
Don't want to be rude or something, but I think you are trying to dogde the criticisms that Gazu have said.
He is talking about material definition, not the accuracy of the model.
Patrick Sutton did a great job with this AK. Nice variation with spec/gloss Grease on the body, difference in the wood between worn and pristine , burned zone on the front part , mag etc etc, you can see my point I guess.
"what happened to the wooden forearm?" It give the weapon a unique feeling, history. Maybe the guy broke this part and swap it with another from another weapon!
I think you have a solid start, you can improve it I'm sure! Give it some love , make it unique and interesting
Why you are posting your weapon when you dont want to hear that you have to improve your maps?
I mean your maps are nice, but compared with the two i posted there is still something to do on yours.
The two i posted have such nice material definition and yours not at the moment.
Dude better go finish you're ak 47, there is much more problems, then only criticize me. :poly124:
I really dont want to attack your works@Borod.
I have a lot to learn and i think you,too.
But to attack me, just because i have said that your material definition is not the best "AT THE MOMENT" (Hey yeah, you can still change that!!!!) is misbehavior.
You wanna work in the industry one day?
Then have a ear for critique and correct that!
Look at the first Site of my AK Thread. A lot of critique...but yeah...thats why im posting my stuff. To become a look from a different angle...different people...TO IMPROVE!!!
Borod, that's a terrible attitude to have, and I can promise you that very few studios appreciate that kind of behavior. We are here to learn and improve, not bash each others work.
No one here is trying to attack you, so you can lower your defence and start listening to what people have to say.
I really dont want to attack your works@Borod.
I have a lot to learn and i think you,too.
But to attack me, just because i have said that your material definition is not the best "AT THE MOMENT" (Hey yeah, you can still change that!!!!) is misbehavior.
You wanna work in the industry one day?
Then have a ear for critique and correct that!
Look at the first Site of my AK Thread. A lot of critique...but yeah...thats why im posting my stuff. To become a look from a different angle...different people...TO IMPROVE!!!
It is not, I criticized your work would in any case. And the way you attacked my topic first, I will not alter the texture, because I'm working right now on another model.
"Hey Dude!
This is really a good start.
But i think there is some space for improving."
THIS is attacking for you? O_O
If you don't want people to critic your work, don't show it on an game art forum, or say that you're not going to touch it anymore, I don't know...
I did not mean it. Just after a remark he started doing more and more, the more he really can not explain what's wrong?, You at least on the reference of the original rifle looked?, Or holding it in your hands? My model is not ideal, but the models showed that he, too far from the original.
In my book, there is two type of way to approach realism in texture.
The pure photo realistic way like the second one (now with the PBR it's even more separated I think), and the ''over-realistic, or "stylized realistic'' way. Like some of the Millenia works, or maybe some of Polygoo's work . (good example for what I have in my mind : http://polygoo.com/m4homefront )
It doesn't mean it's bad or something, it's just a step aside of the photorealistic render, it give a really cool feeling, very interesting with a lot of strong points of interest on the model.
This thread just makes me think that the OP is trying to fish for complements. He's clearly not interested in taking criticism and even if he doesn't agree with what's being said a little moral appreciation would do wonders. Doesn't mean you have to actually change anything, but shit, no need for the cack arsey attitude...
Lets throw this in a different direction, Millenia and Patrick created the textures from scratch - you've used dDo, and while that's all well and good, you can can still tell it's dDo... The sharpness and the edginess of the maps is a tale-tale sign.
It is not, I criticized your work would in any case. And the way you attacked my topic first, I will not alter the texture, because I'm working right now on another model.
you've got some weird overlap here, might wanna touch that up a bit.
also, im not sure what it is, but something is bugging me about the foregrip texture. it feels too light at the front maybe?
the indents on the reciever also look too thin in the base, compare them to these:
you also have the problem that the entire side of the reciever looks pretty flat, some of the larger rivets would maybe have worked better left as actual geometry.
can we see wires of the left hand side? would help with critique.
It is not, I criticized your work would in any case. And the way you attacked my topic first, I will not alter the texture, because I'm working right now on another model.
It is not, I criticized your work would in any case. And the way you attacked my topic first, I will not alter the texture, because I'm working right now on another model.
Oh dear now we can even question why you are here did you come here for the ego boost?
In that case I am sorry your work is literally 100% perfect and is the best thing anyone has/will ever make and you are a master well done!
Chill... they are having a bit of laugh from this whole situation... Telling people that their posts are garbage (even if they are gifs) also isn't constructive.
This thread just makes me think that the OP is trying to fish for complements. He's clearly not interested in taking criticism and even if he doesn't agree with what's being said a little moral appreciation would do wonders. Doesn't mean you have to actually change anything, but shit, no need for the cack arsey attitude...
Lets throw this in a different direction, Millenia and Patrick created the textures from scratch - you've used dDo, and while that's all well and good, you can can still tell it's dDo... The sharpness and the edginess of the maps is a tale-tale sign.
What he meant is that you have used dDo while the others made their textures without auto texturing software
Thanks for the clarification, now I understand. I also tried to texture different methods, in DDO to me more like, you can add manually painted layers, and it also comes partly hand painted texture. DDO accelerates the process, I especially like the quick editing of all maps. But maybe I'll try to make the texture entirely by hand, I need to improve my skills. But I'm betting more on the use of DDO in the future.
you also have the problem that the entire side of the reciever looks pretty flat, some of the larger rivets would maybe have worked better left as actual geometry.
About rivets I know, wanted to save triangles, but then I realized it was a mistake. Remodel no longer want, but work on textures.
Don't pay much attention to that user and his thread. In ex-USSR countries a few people can accept criticism normally. It's need to learn some good manners before to start posting anything on english-speaking communities.
I recommend looking closer at reference pictures, as it's quite inaccurate shape-wise to the real deal. Shouldn't really be looking at other modelers' work for reference and just using tons of high res photos instead.
I recommend looking closer at reference pictures, as it's quite inaccurate shape-wise to the real deal. Shouldn't really be looking at other modelers' work for reference and just using tons of high res photos instead.
Replies
This is really a good start.
But i think there is some space for improving.
Look at those works here:
Clip is not from this rifle, + my model is much smaller triangles.
Ok then this one here :P
Everything would be fine if it is not - what happened to the wooden forearm? rivets are not made properly, thin handle. And so the model is not bad, but far from ideal.
I mean your maps are nice, but compared with the two i posted there is still something to do on yours.
The two i posted have such nice material definition and yours not at the moment.
He is talking about material definition, not the accuracy of the model.
Patrick Sutton did a great job with this AK. Nice variation with spec/gloss Grease on the body, difference in the wood between worn and pristine , burned zone on the front part , mag etc etc, you can see my point I guess.
"what happened to the wooden forearm?" It give the weapon a unique feeling, history. Maybe the guy broke this part and swap it with another from another weapon!
I think you have a solid start, you can improve it I'm sure! Give it some love , make it unique and interesting
Kids... -.-"
Dude better go finish you're ak 47, there is much more problems, then only criticize me. :poly124:
Why posting then your weapon?
I got a big list of critiques when i first time posted my AK.
I corrected that, but you have some kind of closed ears for critique?
Then dont post!
''Wood too need to change, looks bad.'' Is NOT a usefull critisism, in this case it's pure vendetta.
Gazu had a valid point about material definition and you just don't want to hear it...
I have a lot to learn and i think you,too.
But to attack me, just because i have said that your material definition is not the best "AT THE MOMENT" (Hey yeah, you can still change that!!!!) is misbehavior.
You wanna work in the industry one day?
Then have a ear for critique and correct that!
Look at the first Site of my AK Thread. A lot of critique...but yeah...thats why im posting my stuff. To become a look from a different angle...different people...TO IMPROVE!!!
No one here is trying to attack you, so you can lower your defence and start listening to what people have to say.
It is not, I criticized your work would in any case. And the way you attacked my topic first, I will not alter the texture, because I'm working right now on another model.
This is really a good start.
But i think there is some space for improving."
THIS is attacking for you? O_O
If you don't want people to critic your work, don't show it on a game art forum, or say that you're not going to touch it anymore, I don't know...
Im out here, and good luck for your firearms
+1
While your skills are solid. You should use your time here to appreciate and consider what others have to say about your work without being defensive.
I did not mean it. Just after a remark he started doing more and more, the more he really can not explain what's wrong?, You at least on the reference of the original rifle looked?, Or holding it in your hands? My model is not ideal, but the models showed that he, too far from the original.
In my book, there is two type of way to approach realism in texture.
The pure photo realistic way like the second one (now with the PBR it's even more separated I think), and the ''over-realistic, or "stylized realistic'' way. Like some of the Millenia works, or maybe some of Polygoo's work . (good example for what I have in my mind : http://polygoo.com/m4homefront )
It doesn't mean it's bad or something, it's just a step aside of the photorealistic render, it give a really cool feeling, very interesting with a lot of strong points of interest on the model.
Just my 2cents...
Lets throw this in a different direction, Millenia and Patrick created the textures from scratch - you've used dDo, and while that's all well and good, you can can still tell it's dDo... The sharpness and the edginess of the maps is a tale-tale sign.
Borod, you're being an ignorant fool.
you've got some weird overlap here, might wanna touch that up a bit.
also, im not sure what it is, but something is bugging me about the foregrip texture. it feels too light at the front maybe?
the indents on the reciever also look too thin in the base, compare them to these:
you also have the problem that the entire side of the reciever looks pretty flat, some of the larger rivets would maybe have worked better left as actual geometry.
can we see wires of the left hand side? would help with critique.
What I find funny is we all know you used this
[ame="http://www.youtube.com/watch?v=1BboBgjGARc"]Complete dDo Legacy Breakdown - The AK - YouTube[/ame]
And when people try to help you then you actively search and find their work to insult it?
Oh dear now we can even question why you are here did you come here for the ego boost?
In that case I am sorry your work is literally 100% perfect and is the best thing anyone has/will ever make and you are a master well done!
If you don't have something constructive to add, stay out. Go post on your garbage comments on a youtube video or something.
To those here that have been adults and constructive, bravo!
But I'm also not being constructive so I'm out :P
100% gross attitude is what he's got
Enough to flood in my thread.
Scratches painted by hand.
In afraid you may have misunderstood
What he meant is that you have used dDo while the others made their textures without auto texturing software
Thanks, I finally decided to improve the texture, I will do a little later.
Thanks for the clarification, now I understand. I also tried to texture different methods, in DDO to me more like, you can add manually painted layers, and it also comes partly hand painted texture. DDO accelerates the process, I especially like the quick editing of all maps. But maybe I'll try to make the texture entirely by hand, I need to improve my skills. But I'm betting more on the use of DDO in the future.
About rivets I know, wanted to save triangles, but then I realized it was a mistake. Remodel no longer want, but work on textures.
Ok, I will try. Thanks for the advice.