Hardmesh is a similar plugin (have not used). Max started updating their triangulation algo over the last few versions, running this command might fix the issue:$.enableEnhancedRetriangulation = trueor adding edit poly modifier
Hi! Is it possible to work on smart materials that auto update between different textures sets? I am doing a set for Dota, containing 5 different models, each with a different texture set. Is it possible that I set for example a gold material on all the meshes and updating one could update all? in another approach, is it…
Where everything starts and nothing* ends. --- Welcome to my digital sketchbook! Since I passionately specialize in 2D concept art and illustration, such works will likely take center stage. But my interests branch into countless other creative fields, such as digital (and traditional) 3D Modelling, Sculpting and…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
Thanks a lot Celosia. I use a lot of Higgas groups too :) Have started something like this a while ago, then stacked and fallen deep into a rabbit hole. Your split sharp corners by attribute gave me a fresh idea. So simple.
Hey man! You're off to a good start, here's me chiming in with some feedback. 1. Tint of red is off to the reference, also feels like a hard plastic instead of a scratched up deep red metal. 2. Looking at this bump and the reference, it looks like you need to make this about 40% bigger, it'll probably help out with it…
I recommend Frank Polygon's Sketchbook for some very nice hard surface modeling writeups and inspiration. Perhaps start a sketchbook thread yourself, to document your learnings. When starting out (share recent works to give people an idea where you're at), I would focus on making good looking assets and don't stress too…
Let's start in reverse with #3. Atmosphere: this is completely in your control and it's up to you to decide. What atmosphere are you going for? Industrial? Something like Portal where it feels like a lab environment? You need a clear and cogent idea of what atmosphere you're targeting before you can decide on materials and…
Hello Everyone! This maybe a newb inquiry but I was wondering if anyone can recommend how to produce a smart spline generator. I wanna use it to make spline-based vines in Unreal Engine. I found a readymade spline blueprint somewhere but it's only exclusive to it's own pre-made vine asset. I want a spline generator that…