In maya you can select using constraints like flipped normals, n-gons, etc. Is there a similar feature in 3ds max. It's the one thing that I really cant find a quick way of doing in max that I'm use to doing quickly in maya.
yeah, if i had a head or something i should make mirrorred i would use smart object, nice shot! One thing that Photoshop could have is recognize tiling painting, like when you paint the brush outside it would paint the left side, like it would be continue from top-bottom and left-right
Hii! I started trying to make a game on my own, but I'm really not good at 3D (I was used to doing simple things for The Sims 4, and that requires more skill than that). I will program and write the game, and you would do the art, but of course you could and should give your opinion on the direction of the story since we…
I've been trying...and trying...and trying to get a shading effect like this, but am getting nowhere. MR with skylight + portals, brute-force Final Gather calculations (interpolation set to zero, and takes several hours to finish) Scanline with Light Tracer, even GI from the V-Ray demo and nothing comes close. I need this…
Long time lurker (admirer, mostly), first time poster. I was wondering, a common trend in game environments nowadays seems to be to "encase" steeper slopes and areas of a landscape in blobby rock-mesh with some occasion outcroppings and spires Epic Citadel, for example: I was wondering what the best workflow/application…
Hello everyone I mostly work as an animator or modeling armors and fantasy creatures for Dota and I belive that made me a little rusty in anatomy, so I decided to study it again and get even deeper by trying to achieve a more relisting result. I tough it would be easier =] Since it was just a study I was not planning to…
I started on this project for fun a couple days ago. I've gotten a couple models down, now I want to see what you guys would like to see added or taken out. Any and all comments welcome.
HI, is there is any tool like fillet of 3ds max in photoshop so i can first draw block path then refine it with chamfer setting. i'm tired if using :poly127:tangent handles. thanks in advance ps sorry for bad English :)