Hello everyone
I mostly work as an animator or modeling armors and fantasy creatures for Dota and I belive that made me a little rusty in anatomy, so I decided to study it again and get even deeper by trying to achieve a more relisting result.
I tough it would be easier =]
Since it was just a study I was not planning to share, at least not the wip. But after struggling for months in between projects, I decided to post the work in progress to get some feedback and improve the learning process
Here is the actual result
and a bigger version
I am fairly new to likeness so any feedback of things to fix/change , even smaller ones, will be helpful
Here is how it was in november when I tried to fix by adding hair =]
Replies
Now I am using nhair on Maya
What you guys think? should I make the hair thicker? any other suggestion?
I am not liking the skin texture so I will probably rework them and rebake over the weekend
The result seams much better since it needs to have a mesh for the hair to use as a base and them use the curves to guide the growth. It also gives me more option like some more randomness via expressions and more control over the width
I was planning to go full body but I decided to focus more
Still some work to do on the highpoly, and after I need to rework the lowpoly on maya, rebake everything, continue the work with hair and start painting the maps
Seams like it will take more weeks to finish =]