Here is a WIP of my BMW E30 which I am modelling for a university assignment. I'll be using this thread to update my current progress and hopefully get some helpful critique on my work. We have a set brief which in short is - create a racing game vehicle. Do not reproduce the plain road version. You may create an existing…
She gave Just Dance a 7/10. Contrast to Metacritic rating of 48/100. She gave Dante's Inferno a 6/10. Contrast to Metacritic rating of 75/100. HMMM. :poly142:
Hi, I have a function that rotates my meshes. How can I make it stop after 120 degrees of rotation and than after a few seconds rotate 120 more degrees? I am making a triple bilboard and on the back of these triangles there are 2 more adverts.
Note, the Dynamesh number is relative. It depends on the size of the subtool. Small subtool at 100 dynamesh would be totally destroyed. Whereas very very big subtool dynameshed at 100 might still be too dense.
Polystein Kit | Week in Review This has been an amazing week for the Pushing Points Polystein Kit and I thought I'd do a recap to ensure no one (that's interested) missed anything. Earlier this week a new version of the kit was released. You can read about it here:…
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…
Ah thanks for the kind works, I really appreciate it! I'm no master, but I'm certainly trying to be one day. I'm pretty young and I have a lot of exciting days of art ahead of me. I originally studied industrial design in a very strong program with a heavy emphasis on fundamentals. This I believe is key. When you're able…
I tried using the shader from http://www.blog.radiator.debacle.us/2013/09/hacking-blend-transition-masks-into.html, and something is certainly happening but not as intended. The grass texture (alpha channel) has a yellowish outline on it when it's painted. https://gyazo.com/e40157bfea9285b7f321cf2b213b1dd9 and here's what…
The first thing to test would be making a flat normal map and verifying the pipeline is 100% working and then you can worry about the normal map. I'm not 100% sure that that is a compression issue.
Couldn't you just use one texture to define the whole 0.0-1.0 range instead? Or is it an accuracy issue? The Advanced Metalness maps RGB 0.0-1.0 into 0.00-0.08 reflectance?