How can I make it stop after 120 degrees of rotation and than after a few seconds rotate 120 more degrees? I am making a triple bilboard and on the back of these triangles there are 2 more adverts.
(Which nodes to use for rotating will depend on how you have your actor/meshes set up. But you had that figured out already I believe)
You could use a timeline to drive the rotation like so like so;
Inside the timeline you'd have a float that changes based on time. Going between being rotated 0 Degrees, 120, Degrees, 240 Degrees, and 360 degrees (back to 0)
You can play with the curve to get it rotating exactly how you want it to be visually. But down below is a pretty straight forward example with a linear rotation.
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But anyway, you have a bunch of options and methods.
you can do it using a timeline (i prefere) or rotate using tick and delta time.
https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Timelines/index.html
(Which nodes to use for rotating will depend on how you have your actor/meshes set up. But you had that figured out already I believe)
You could use a timeline to drive the rotation like so like so;
Inside the timeline you'd have a float that changes based on time. Going between being rotated 0 Degrees, 120, Degrees, 240 Degrees, and 360 degrees (back to 0)
You can play with the curve to get it rotating exactly how you want it to be visually. But down below is a pretty straight forward example with a linear rotation.