Hi, We are a creative design studio providing services in the fields of Concept Development, Illustration and Design. At THE INK MINES STUDIOS, we are driven by passion. We provide creative solutions to your art needs at competitive prices with quality work. We have an appetite for creating appealing art and meaningful…
Hello!, My name's Ulyses Bain Carames and I'm a 3D character modeller that specializes in stylized 3D models, NPR, PBR and handpainted models alike. I have studied the cel-shading techniques from the likes of Nintendo's Zelda: Breath of the Wild, and Arc System Work's Guilty Gear XrD Rev 2. I am able faithfully recreate…
I'm a traditional a traditional artist. I've been trying to get inside the game industry for a while but without success. Looking for some advice and directions. Somebody can help me? Here is my portfolio page: http://thiagogrusmao.com/portfolio/ Please If you want to add me on Discord: Grusmão#0918
Yesterdays game showed that neither the chargers nor the colts are healthy or good enough to off the pats. Also the giants have to come to Green Bay, if the pack plays half as good as they did against seatle(spoting them 14 and still winning 42-20) they'll win. So pack vrs pats! Now i'm not gonna go out on a limb and say…
Hi guys. This isn't related that much to game art, but I've asked in a few different forums and no one answers. I've always got great comments here, so I here I am. I'm working on this sci fi interior in Maya. I'm using mental ray with Global Illumination and Final Gather. My problem is with the displacement maps. They…
http://news.nationalgeographic.com/news/2009/05/090519-missing-link-found.html interesting to see the characteristics lined up with this app : http://ngm.nationalgeographic.com/2005/04/flores-hominids/map-interactive , choose skull comparison. u proly know this, but thought it would be worth to post.
Looking for some help with an issue I am having in Maya. I have multiple object in a scene with a single material. Displacement only renders on one object within the scene. I'm still new to displacement maps so I'm sure I'm missing something that can be easily rectified. I've followed this tutorial pretty much of course…
Hey guys I've been looking for a computer what would handle 3ds Max fine when the polies are around a million. The computers I've looked at so far are these I was just wondering if you guys would be able to tell me if they would handle this amount of polies with no problems since I know absolutely nothing about computer…