Lots of stuff here. With varying levels of quality and polish on the texture work. It all looks disjointed together. The last shot before the flats has wood logs looking decent. But then most of the other stuff is all over the place. Your textures in general read as very monotone. You need to work in other colors and…
Hey Guys, I've been wondering this for quite some time, but do any ZBrush pros have any thoughts on the easiest way to achieve a paint knife effect on a sculpt? If you don't know what I mean, check out this:…
My vision was create something that was gross but still fun and not scary. I started with a rough Zbrush sculpt to get my base mesh and some shadow information. The Retopology and Baking were done in 3D-Coat. UV`s where done both in 3D-Coat and 3Ds Max. For the painting base, I used my baked AO map as a guideline before it…
I can think of a few details to help give you scene a little more realism. I wasn't sure how detailed you wanted to get but since you are adding water puddles, I am going to assume I can go nuts. Here we go: Green: Your paint stripes are nice, you have the ware idea right, but not the patterning and hues. The paint's color…
Hello fellow polycounters. Thought I'd share a potential solution to how Naughty Dog is having more than the one set data in their Vertex Painting Setup for the Last of Us part 1. You can view the awesome talk here. https://www.youtube.com/watch?v=DEuYcOWNV2k @17:45 and 32:45. There is a lot of potential room to play here.…
Okay here are my specs OS: Windows 10 Home 64-bit Graphics: VG248 (1920x1080@60Hz)2048MB ATI AMD Radeon R7 200 Series (XFX Pine Group) RAM:6.0GB Dual-Channel DDR3 @ 803MHz (11-11-11-28) Okay so I'm trying to paint on my mesh in substance painter its like 50,000 quads , But it keeps lagging when I paint, it also gives me…
I recently grabbed a copy of MARI Indie and I have ZBrush that I can polypaint in. If I'm painting my textures in these programs, and not painting the 2d representation in Photoshop, do I care what the UV's look like? Just curious to see what the opinions are. Thanks.
Hi everyone! I thought I'd post my process during the making a prop inspired by the city of Zaun in League of Legends lore. This will be an optimized hand-painted item that I've concepted. The idea behind this asset is a potion that is inserted rather than drunk. Reference: There is a lot of reference around for Zaun and…
https://mir-cdn.behance.net/v1/rendition/project_modules/fs/43e26e44821093.581fac0bc6652.png As the title states, how can I repair the edges that are broken during the render? I don't feel like having to paint them back in Photoshop, and I am certain that there is an easy way to do so. I used the default Ink 'N Paint…