"[Engine Configuration] Export resolution clamped to 4k. More than 2GB of VRAM are required to allows 8k export (2029MB detected).
[Scene 3D] 3D scene successfully loaded
[Plugins] Loading plugin photoshop-export
[GPUIssuesCheck] The current TDR (GPU hang recovery) delay is low: 5s.
Substance Painter can be interrupted by the OS when doing a long computation.
I went to the site mention went through the steps and lowered the TdrDelay upped 0 then I up it to 60, then 120, then 180, then 360.
It still lags.
So now I'm not sure what to do, can anyone offer any assistance?
Replies
"[Engine Configuration] Export resolution clamped to 4k. More than 2GB of VRAM are required to allows 8k export (2029MB detected).
Unlike what the name suggests, Substance Painter is not really a painting app but rather, a mask painting app. What you paint in it is mostly black and white masks helping with the blending of materials. Since the fine details come from the materials and not the mask themselves, what you want to do is to work at a project resolution as low as possible to allow you to work in a fluid manner at 60fps, and bump up the resolution only at export time.
It seems like the error message you are getting is telling you that you are currently trying to work at 8k. So your first step is to look into your project settings to lower your work resolution to as low as possible for you to work comfortably. This is unrelated to the number of quads of your model.
Your video card is also probably due for an upgrade.
You should definitely consider upgrading (check this thread for advise on that).
Can you post a screenshot of your model in substance painter or something like that?
Also please be aware of the minimum spec required for Substance Painter : https://support.allegorithmic.com/documentation/display/SPDOC/Technical+Requirements