hi, im making some stuff for kitbashing. but sometimes i adding nurms on my mesh, i bump into weird surfaces. left one is original mesh and i adding pipe by boolean. and some symmetry works. but when i add nurms, right one has weird surfaces. i thought left smooth edge is right result but something gone wrong. i cant…
... 5 Bone "Fully" Rigged Character Fully might be a stretch Hey I've written a short article on how I'm doing a "Fully!" Rigged Humanoid Character with arms,legs,elbows,knees containing only 5 important skeletal joints (my rig has six) and some clever skinning. The rig is made for our yet-to-be-named yet-to-be-dated…
have a look at the attached image... so any idea what the name of the equivalent 'thing' is in UE4? In blender its refered to as 'extrapoliar clip' option. I dont understand any of the complex node things in UE4. Im just trying to replicate something I made in Blender in Ue4 and nothing else. so if you have the time to…
Well folks, it's been quite a while since i've been posting. the reason is i've been out of the 3d thing for a good year, except for work of course. my friend and I have been putting together a cartoon, and we're FINALY done.. (something i sometimes didn't think was possible) anyway we're hoping to take this thing really…
Hi! This is a WIP entry for the CSGO contest! Pics will be posted up as progress moves on but feedback is most welcomed! This is my first attempt at making making a skin or even at using photoshop for that matter so be patient with me but constructive criticism is most welcome! ____________________________________ The skin…
i noticed the grass in mario seems to have an alpha grass running along any border of the tiling grass texture in the game but its seamless. my thoughts on how this was done is by having a stip of polygons around the border edges of the grass, and that stip has alpha on both sides? one side shows the tips of the grass and…
Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
Hey Everyone I've just finished a new project, a 'Who done it?' game asset diorama. I wanted to improve the quality of game assets I could produce and I feel I have achieved a certain level of quality compared to my previous works (link to art station below) however if anyone could offer some critique to where improvements…
[ame] https://www.youtube.com/watch?v=5OUrxF929Ks[/ame] Hey guys. Just watched this video and I'm wondering if anyone would be kind enough to describe a real world situation where we might need to use these vector nodes in the way shown in the video? Thank you!
Sorry to dig up an old thread, but I needed this recently. The script didn't work for me, although I found a workaround in 2017 version. Goes like this: 1. Bevel desired object. 2. Go to attribute editor of the beveled object, select bevel node and go to the bot where there is a drop down menu "Node behavior". Change from…