hi, im making some stuff for kitbashing. but sometimes i adding nurms on my mesh, i bump into weird surfaces.
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left one is original mesh and i adding pipe by boolean. and some symmetry works.
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but when i add nurms, right one has weird surfaces.
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i thought left smooth edge is right result but something gone wrong.
i cant understand there's a problem in my poly shape or...another somewhere. somebody...help me?
Replies
oh. its fixed after Tsmooth 0 -> editable poly.
... still i cant understand how could this weird shape gonna happen!