Hi guys, So i'm working on a generated world which needs to have a stylized japanese/oriental vibe to it. I'm not happy with the way my scene looks as it is a bit hard to read. Tree areas look like a green blur sometimes and I would love some help and/or tips. I have changed colors hundreds of times trying out different…
Something I am working on during my short lunch breaks at work in Substance Painter. This is a work in progress at the moment. Would love to get some feedback
Been hard at work doing research and stuff! So I realized I needed a little more work on the concepts and techniques of hand painting so I learn how to make these few things. I would like to make a whole scene in the end. But that is a ways of. I do have a much better understanding of lighting, shadows, and making…
It certainly looks pretty toxic! At this point its hard to for me to give you any pointers as I can't really tell what the material is supposed to be, I'm assuming its kinda alien/sci-fi? If you're wanting to get in some good hand painted practice I would suggest starting with things that are familiar like wood, stone,…
Cross-Post from the Quixel thread. This is a little piece I started to mess around with the new DDO and NDO, the plan is to build a whole scene around it. Crits and feedback always welcome. Textures in Quixel SUITE, rendered in Toolbag 2. Cheers all,
Hi, I'm Germán, a 3D artist mainly focused on innorganic modelling. I have years of experience with Maya and Substance painter, some basic knowledge of Unreal 4/5 and as of late I've been experimenting with AI to create concept art or materials with Substance Sampler and Stable Diffusion. I can also handle myself with…