Hi Guys, This is my Reference chart, for this post apocalyptic version of Sejuani, i will do a mix of mad max and this marvelous japanese toy art. in this case my art direction will be more close to a urban /industrial than a desert punk style. Cheers!!!
2D and 3D concepts of Marie's outfit. Still far from done. I used Marvelous Designer at first but got frustrated making the fold around the hip (ohashori) and maintaining the overall shape. So I scrapped the idea and used ZBrush instead.
Hey ! New face is much better indeed. =) I also have a character that I redid twice and never finished... and just like you I plan to reboot him again. This coat looks great, are you going to use Marvelous Designer ?
Mood and the ambience is marvellous. I do like the hulking main tree but it looks a bit "rounded". In the references, there's usually fewer short small branches and the long main brances are more pronounced and have sharper angles and twists. This helps with the silhouette i think.
Hello My name is Hasan and I am a freelance Character Artist. I specialize in modeling/sculpting/texturing of realistic and stylized characters/creatures . I am available for freelance at the moment Software : Zbrush, Maya , SubstancePainter , Marvelous Designer , Photoshop Portfolio : https://www.artstation.com/artoras…
Hi, everyone! I'm new on polycount. Growing up Spiderman was and is one of my favorite marvel characters so I thought I'd try my hand at sculpting him. Any and all feedback is welcome! This is a retopo'ed base mesh in zbrush after I sculpted the high res.
Starting a new character. Working on improving my skills with realistic realtime characters. Going to be learning Marvelous Designer, Substance Painter, and real time hair workflows as my focus. I will be working based on a concept by Devon Cady Lee. I have blocked in the anatomy and the face for now. Crits are welcome!
So I've been stuck on a business trip for 3 weeks and haven't had a chance to sculpt anything in Zbrush. Decided it was a good chance to try out hard surface modeling in Maya and clothing simulation in Marvelous. I reused the base model from a previous project I scrapped, for now atleast.
Hey everyone, I've been working on some WW2 era uniforms. Been using Marvelous Designer, Modo and Substance Painter for this. I'm fairly new to Character Art so I'd appreciate feedback / Critique :) British Commando https://www.youtube.com/watch?v=VhBhV9CkRc8 Parka Uniform Greatcoat
thanks for the information, I should start learn Marvelous Designer, and improve my skills in Zbrush! This motivates me to do my next character, maybe Aloth or a Nature Godlike :D Your work is amazing!! look forward to see your next work!!