Hey guys, that sounds like a pretty reasonable conclusion to all of this. I just wanted to make sure I wasn't missing anything and that what I was seeing was indeed banding. I think now I understand: * Why the banding is occurring, * That there is nothing I can do about it directly * The only way around it is to modify my…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
I think I'm nearly done with this item, but I can always use another set of eyes to point out improvements. I'm not sure I'm using the shader masks correctly. @CODA Ayax I'v highlighted a few changes you could use to improve the look: A) The key itself looks a little skinny and light, almost like it wouldn't hurt if it hit…
Introduction about the game Magenda is a 3rd person Online RPG, which will take place in an unexplored world full of adventures, quests and uncharted parts. You will have the ability to select between races and classes, build your player’s skills and abilities as the game progress goes along. We’re offering a an…
1110 Tri's, 512x512 Diffuse/Normals/Specular. Its not very good i think. I think im going to redo it. What do you guys thinks? how can i make it better?
That sounds like a threat. :| I kid. I kid. Maybe it's your lighting setup, but everything looks dark. Even for something stylized/hand painted I would look into how you're handling your contrast. Metal is a good way to showcase this. It's very bright when the clean part is exposed to light. Coatings like rust help give…
Tools > Grab Viewport No one wants to see your taskbar. Besides, large icons in 7 and vista eats up your screenspace for working. Someones a bit antsy D: remove the extrusion on the backside of the handle from your lowpoly. you will gain little to nothing from having the extra poly detail on this part of the model given…