If the seam shows up in your occlusion map then it's probably an issue with not enough padding in your bake. I like to get around an 8 pixel edge padding in a 1024 texture.
Marmoset has an issue rendering overlapping UV space correctly, so make sure you offset the UVs of one of the hands by 1 full square.
Replies
Marmoset has an issue rendering overlapping UV space correctly, so make sure you offset the UVs of one of the hands by 1 full square.
thats a possibility, i dont remember thew padding setting ive used
some of it ive used the default flat normal for so it shows up as an empty space.
nope, there stacked
This link should help out:
http://donott-lcad.blogspot.co.uk/2010/02/accurately-offsetting-overlapping-uv.html
Offsetting overlapping uv chunks is key for baking normals and AO, and can get rid of alot of errors.