IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
I'm not Obscura :p but I would say It doesn't make a difference from a performance point of view as the batcher should be able to collect the matching instances. Anyway: you have a tool in unity which gives you a perfect answer to all of your questions: Use the frame debugger…
Fun little model of a WW1 era fragmentary grenade in the style of one of my favorite all time games - Borderlands! Modeled in 3DS Max 2018, textured in Substance Painter and rendered in Vray using Toon. Some post work in Photoshop to "toon" it up a bit. Skull model purchased on TurboSquid, modeled by donGuzzini and…
Not sure what schools don't require experience to teach at, but that sounds pretty stupid to me. AT my school all teachers must have a minimum of 5 years industry experience. And we don't have teachers teaching what they don't know, for the most part. WE have animators teaching animation, environment artists teaching…
Well, seeng as someone else posted some music I figured I would post one of my own songs. Its a bit rough arround the edges but all I had to record it was a PC mic, a $20 achoustic guitar and my PC. I recorded the guitar with the PC mic and added the distortion in WaveLab 5 then layered on the rest in Sonar 4 Producers…
Alright so here I go again, another character. Going to record this one on poylcount and artstation. I won't bother posting all the reference I used but I will post what led me to make this man (he isn't finished at the time im writing this 11/10/2019 EU). First stage: The idea I always wanted to make something simple, I…
Well, it does seem like a case of one step forward, two
steps back, But kudos to you for putting in the work and trying to incorporate
feedback. That’s half the battle right there! I think it will be a matter of
practice and mileage i.e. doing lots of studies until you get to a point where
you’ve trained your eye enough to…
Dear friends, after hearing your thoughts and reading your arguments here I would like to let you all know that you're tragically wasting your time and energy with these candidates. Politics is the greatest lie and biggest whore of all time. Whether you're endorsing one candidate or another won't change a thing because…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
Maya is telling you how many positional vertices the mesh has. In Unity (and every other game engine) the mesh must be split up into one vertex for every unique property. So a hard edge in shading, vertex colour, either of the UV channels or mesh tangents - all of these mean the vertex has to be duplicated. If your mesh…