Hello everyone guild 3d. I was going to do this for September in sketchfab, however, due to access tests for a job, I had put it on hold, at leisure I have advanced with this. It has been a pleasant experience learning the spec & gloss workflow. Concept by Davide Molino: https://www.artstation.com/artwork/lVLo6o Enjoy it.…
I am a 3D Artist with 3 years of experience within the games industry (PC, mobile and VR). Portfolio: https://soily26.artstation.com/ Skills: - High and low poly modelling in 3DS Max and Blender - Sculpting in Zbrush - Shader creation in UE4 - Photogrammetry clean up - Texturing in Photoshop and Substance Painter Email:…
some time ago I started making Dark Eldar female, but I kinda chocked when creating overall armour design. because I have not planed it. so I scrapped it and started creating this from that mesh. I want to make cyberpunk/neon-y stile biket, with bionic arm and maybe eye. here is first look. I'll post the progress. PS: any…
Greetings! Seeking a character artist experienced with non realistic styles to model the main character for my game that's in early production stages. Going for a Paper Mario aesthetic but in 3D so the character style will be more on the simple and vibrant side. There may be a bit of iteration to try and get the style and…
Low poly with bake: [original] I've been wanting to get better with zbrush recently so have started making a few tiling materials there and then decided to finish an asset fully in zbrush (I may have done this one other time). So far this is my progress. My crits on it: 1) The decorations on the outside look lumpy. I think…
So I started with this concept art by Krzystof Ruslan: Then I blocked out in zbrush and sculpted the overall shape and details: This is where I need some guidance, if there is something missing in sculpting let me know (apart from the head gear which i will do in painter, but not sure if thats better or doing it in zbrush…
Hello PC! I've been trying to learn hand painted texturing. I have had a few fail starts in the past, so any hints, tips or bitch slaps are welcome. Very Work in Progress Made the base mesh in Max and sculpted it in Mudbox. Baked down the AO/normal map and have the lowpoly at 985 tris. Was shooting for 750-1000. Base…
Seeking an artist to do some environmental modeling for a low-poly space game. I'm looking for someone to design and model some environment assets and space ships as shown in the examples below, more examples at: https://www.instagram.com/solaragame. If you are interested, please email solaragame@gmail.com with prices and…
Hey guys. We're looking to bring on some more people for the Paladins character team. This position leans heavily towards big simplified shapes and bold colors. We'd like to see profiiency with max, zbrush, with strong hand painted texturing. Experience with UDK is a plus. Unfortunately we don't have an entry level…
A dirt simple tut on how to get some damage effects on your armor or mech, or whatever: It's the method we're using on our game Clan Commander: http://www.exisgames.com/forums/ This model is the result: http://www.exisgames.com/forums/viewtopic.php?f=4&t=7 http://www.youtube.com/watch?v=h3VsHpZGPME