So I started with this concept art by Krzystof Ruslan:
This is where I need some guidance, if there is something missing in sculpting let me know (apart from the head gear which i will do in painter, but not sure if thats better or doing it in zbrush will be better, and the ropes for which i will use a tileable texture), I was thinking of now exporting the highpoly and low poly mesh to marmoset, baking details, texturing in painter then posing and rendering in blender. This is the first time I am putting zbrush in my pipeline so not sure if thats the way to go so let me know what you think.
Thanks.