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[WIP] Stylized Shaman

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labeeb triangle
So I started with this concept art by Krzystof Ruslan:

Then I blocked out in zbrush and sculpted the overall shape and details:
This is where I need some guidance, if there is something missing in sculpting let me know (apart from the head gear which i will do in painter, but not sure if thats better or doing it in zbrush will be better, and the ropes for which i will use a tileable texture), I was thinking of now exporting the highpoly and low poly mesh to marmoset, baking details, texturing in painter then posing and rendering in blender. This is the first time I am putting zbrush in my pipeline so not sure if thats the way to go so let me know what you think.
Thanks.
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