some time ago I started making Dark Eldar female, but I kinda chocked when creating overall armour design. because I have not planed it.
so I scrapped it and started creating this from that mesh.
I want to make cyberpunk/neon-y stile biket, with bionic arm and maybe eye.
here is first look. I'll post the progress.
PS: any kind of CC will be very, very helpfull!
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tomorrow I'll remake hair and also make pants ) and start making better harnesses ) and accessories
then making robot hand and then bike ) then I'm gonna rig her and animate it..
I want to use this character to learn Unreal )
I'll ry to animate how she beats up this fellow )
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happy to hear )
PS: some updates
I kinda can not decide, if I like the hair or not ) It kinda looks cool, but also it looks like spaghetti : :smiley:
hmm, actually the hair is not complete, I'll take few screenshots when I'll try to finnish it, to explain the workflow.
mainly it goes like this: first you sculpt basic shape, slightly less bulkier than it should be, then give dirrections with IMM hair brushes,(there are tons of them on the internet) at first you should use bigger size curves, then start adding thinner strands. when you add one thin strand, you copy it and place near first one, then you reshape second one slightly with move brush, (repeat as much time as you want) you make clumps that way.
when you want to nake other clump you make new curve and copy that.
(I'm trying to upload picture... but it is not letting me... I did not posted this ti "bump" the thread) ....
src="https://image.ibb.co/jVUoSp/CBP_G_13_JPG.jpg"><br>
TNX! noted
Polygroups make big difference. also mirrorwelding, curve and IMM brushes(custom made ones), deformers.
this all combined, makes very, very powerfull modelling package.
but I ain't gonna stop now !