Hey to all, I was wondering if it's possible to make multiple UV changes to a single texture? What I mean for example is this: I have a texture, which is divided into 4 details respectively, and I would like to blow them up to occupy the space of a single texture. Then from there, I would like to be able to tile them.…
Hi, 3dsMax 2018 sp.3 I have 600-slot multimaterial(5% of slots is occupied) and this simple function which adds new materials into it: -- tempMatDataItem -- structure which holds material and other info matLibrary.materialList[tempMatDataItem.newMatID] = tempMatDataItem.mat<br> The problem is that many times when this…
For us multiplying the AO on Albedo works better. The roughness maps look very similar for all materials.. so we modify them a little to give each material more character. We also multiply a color on Albedo where necessary for art direction. I'm not sure what you meant by Displacement (Green Channel). We currently put…
ok ok sorry guys was my mistake was not provide more information about my problem this is the situation i literally copy all the nodes from the image of the UDN here's the comparison of the materials UDN Mine and the results are extremely different my material turns purple like this all the other parameter works normal…
Hello everyone, I need to create a material for a static mesh that will paint geometry through a vertex paint, the material should consist three layers and in each layer there should be a diffuse map, normal map and rаfnes. Could you please tell me how to do this. I saw a video on YouTube of how it was made, but I can't…
Hello, Need help troubleshooting metal material issue in UE4. Material does not look the same in UE4 as it does in Substance. Please take a look at the screenshots. The first two are from substance with the desired look and the rest are from UE4 where it is black and normal detail can only be seen from the side. I'd…
I'm trying to setup a material to use the alpha map of the texture instead of vertex blending in the same way pampers and Eric Chadwick do in this thread: http://www.polycount.com/forum/showthread.php?t=100011]/ This is my material so far and I've been unable to correctly add the mask. I looked at the setup Chadwick had…
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
Hi again (btw, very nice support here, thanks for that!) I`m trying to create a glass material (with some dirt on it, custom scratches etc) in DDO and preview it in 3DO. But I just can´t figure out how to do that. I know I can add a opacity map, but I ca´nt create the main glass material to make it... glassy/transparent to…
Hey everyone UE4 noob question here. How do I set up a vertex blend material to use a height map to blend between the two textures? I've searched all over the UE4 wiki, you tube, and just google search in general and can't seem to find a straight answer. This is what my current material set up looks like and the height map…