Hello guys, I thought that I might share with my process of sculpting likeness of Lord Varys(Game of Thrones). Never seen one done before :) Greets! Day 0
Hello everyone , I would like to create a fir for a realistic environment . I know I can use Speedtree but I don't how I can create a fir. If you know a other way or if you have a tutorial to create a fir on SpeedTree thank you to tell me.
Hello, So I decided to try and sculpt the character Ziggy as practice. This is how he looks: I think so far I am doing an okay job. Mostly the front and the bottom look odd. Can't find reference of neither.
Hi, I am unable to select the camera outline in Blender suddenly. I have tried adjusting the clip start length and scaling the camera up and down, did something change in Blender? Thanks
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Hello guys, Im sitting here now 10 hours and i changed so much. Could you give me critique on this head? Why she doesnt look female? Could somebody paint lines on the pictures, whats wrong?
Hello everyone, Guard-Duty is a complete remake of Half-Life: Blue shift expansion pack for Half-Life, released back in 2001. Our team takes the challenge to recreate the game for Source engine and use all the advantages of Source engine to bring you the best experience possible. You will have opportunity to relive the…
Hello Polycount, i'm going to start my first indie game (to be sold) soon and I'm looking for a bit of insight. I've been dawdling with 3d art and game development for about 2 years with only one menial game under my belt. However, I think it's time for me to start a fun game that I can actually finish, polish, and sell by…
After a few weeks of work, I’m happy to finally share this Silent Hill 1 fan art. I created a similar project a few years ago, but playing the Silent Hill 2 remake really inspired me to learn more about volumetric fog in UE5. So yes, this is heavily inspired by the visuals of SH2 Remake. For the color grading, I tried to…
Hello Guys! I was hoping that someone would tell me a little bit about texturing game assets. I am new to texturing and i was wondering if i should start textutring on Mudbox or is this method outdated. How many is still texturing in Mudbox? should i learn substance painter instead?