Final Update: [ame=" https://www.youtube.com/watch?v=1O6DWcvvo8s&feature=player_embedded"]UDK Ocean Test - YouTube[/ame] That vid shows using the ocean shader that I made in a WIP level for my game demo project. You will be able to see some of game stylization that is going on, and thus why I went for that wave shape from…
Hello. I wish to present you my second game art project in my first thread on Polycount so... welcome. :) A Slag is my second monster inspired of ROSE Online Game and not last one which I will do. Some of rules and restrictions I took from Dominance War challenge. Because one of rules is obligatory pedestal in scene, so I…
Hello, I've been trying to work out my normal map problems for about 5 days now. I am getting seams where the uv seams are from viewing with just the (tangent space) normal map applied in marmoset 2. My UVs were unwrapped in Maya. They are mirrored correctly as well (I've tried a version without mirrored UVs as well).…
Hey Guys, My first gaming project was released on XboxLive:Indie Games yesterday. minus points for originality as its based on the good old 'tower defence' concept, but it started out as a learning experience which evolved into a game and obviously my mate and I are feeling quite pleased with ourselves at the moment. . The…
Blaizer, the current exchange rate is about 1 euro = $1.40, and from all the information I can find, average income for a man, regardless of profession would be about: (all figures in euros) 24k-54k for Spain 33k-63K for US http://www.payscale.com/research/ES/Country=Spain/Salary…
What I think would be helpful is for scan data is have a standard reference material that is captured by the setup as well so that there's a standard for comparing values, like using those color reference cards for photography. https://en.wikipedia.org/wiki/ColorChecker @MFN RGB are the three colors (Red, Green, and Blue)…
Ive never used Unreal before but if I was to use a game engine like it or Unity or something, that game engine would have to be able to edit UVs and have all the face cutting and editing as well as the scene is far from being game engine ready in those respects, and it would take far far too long to carefully make sure…
Hey guys, thanks for the heads up on marmoset leleusart. I'll be sure to check it out ASAP. As far as I understand UE4 imports it as default linear/sRGB, however something I forgot to mention in the tutorial is you must change some photoshop settings. edit> color settings. RGB: RGB needs to be set to sRGB Gray: Gray Gamma…
how would one calculate the angles of the servos without ik/fk anyway? (assuming you only input the position of the wrist of the robotic arm to the function moving the arm) id find it interesting if you could do your mocab device with only the use of acelerometers and gyros attached to teh limbs, with some sort of…
cut and paste fails I'm afraid, the isortm give the correct results here. ( fn randomPtOnCone theta = ( h = cos theta; phi = 360.0 * random 0.0 1.0; z = h + ( 1 - h ) * random 0.0 1.0; sinT = sqrt (1 - z * z); [sinT * cos phi, sinT * sin phi, z]; ) fn compareInt i1 i2 values: = values[i1] - values[i2]; fn comparePoint3_Z…