Your sculpts are fantastic but so much detail is being lost in the textures, and it looks like the masks are barely being used. Have you seen valve's texture/mask guide for dota 2? It shows you the methods they use to create higher contrast in the low res textures, stronger AO and a point light map could help a lot, and…
Actually, I am pretty sure that's not the case. The Steam Workshop third party revenue allocation (going to third parties like Polycount, the Blender foundation, Xnormal, and so on) is taken from the 75% "Valve split". At least that was the case last time I checked the terms of the revenue allocation page. Now of course…
Hello guys, this is my fist work for skin sci-fi 70s-80s workshop steam link of my workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=691964201 "Godzilla and "Alien" style elements used for the gun link: http://www.scifijapan.com/IDW/godzilla-rage-solicit1.jpg…
Hello, Polycount! :] I would like to start out by saying im a big noob at this. When the Dota 2 workshop opened up 10 months ago i knew i wanted to get in on this, but it was also the first time i ever used a 3D modelling program. The 1st and 2nd items i made somehow got accepted, but no luck since. I now have 39 items in…
Hey All, I wanted to let everyone know about a new company that I have recently setup called Digital Apprentice Workshop. Digital Apprentice Workshop is going to be producing top caliber DVD and Down loadable Tutorial Content for Animation, VFX and Game Artist! All products will be authored by industry veteran artists.…
Another thought : since we already have a system in place for monthly item contests, complete with judging and winners (which makes sense in this case, because there are actual prizes being given away by 2 third parties), why not start by simply bundling the past winning items still stuck in workshop limbo into…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
A post from the steam forums by a dev: "MODO Steam Edition will have the ability to export to a limited FBX. It is limited to non-commercial use outside of creating and selling items in Steam Workshops. Re Animation: Currently there's not a lot that you could do with custom animations within the context of Steam Workshops…
Heya Cyborg.ice, welcome ! You have some really cool concepts, but might I recommend a few things? I think it would be highly beneficial if you created a personal thread like many others have on this subforum, one where you can put all your things in one place. It's fine sharing open concepts on the main workshop thread,…
M4A4 | Verde Technical on Steam Workshop Normally I'm a level designer, but I decided to try my hand at basic texturing. This was the result. Looking forward to pushing for better quality next time, this was mainly a learning experience to get my workflows down, and to set up my Workshop infos and such. :) C+C welcome! For…