Leading game developer in Southern California is seeking the best and the most creative game developers in the games industry to help build their pipeline for their current and next generation consoles. This developer is a relatively small and extremely successful company; their titles have sold more than 20 million copies…
Hmm, I've never been too hot for the idea of procedurally generated environments/levels (that are not meant to be adjusted manually). I would rather have an area carefully crafted by a fellow human being than a cold, calculating machine. Might be me, but the idea of a world that can change every time you play it just…
Often these will simply get a shader setting to disable backface culling. But it really depends on the usage, some games use explicit hems with some inner triangles if they could be seen by the player. Depends on what other meshes there are to interfere with. Generally you discard any triangles that are never seen. A shell…
Info post. I'm making CG cinematics from zero (except sfx/music that I'm using made by others)Software I prefer is Unreal Engine 5, Blender, Teya Conceptor and Davinci Resolve.Important thing is that I so skilled that I developed my own 3d software using c++ :)Here a some cinematics/videos in different genres, sci-fi short…
Thanks Eric Now GPT finds this exact thread, gives an exact link and says "no , no such thing possible and I did hallucinated" Thats funny . I asked it if any new cool vector spline based tools surfaced a while ago , whats new in vector editors in general and if something close to old Expression software "skeletal strokes"…
Alright, finally a new post in ages. I'm going to be updating this on a weekly basis as I only really have time to work on this during the weekends. This my personal take on a Space Wolf Venerable dreadnought. Trying to only stick somewhat to the original design and create my own variant. It's also an excuse to practice…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
Hi all,I hope you have a wonderful day!We are the new team, that dreams to create our mobile game with UE4. We have started our work with several free assets, but we found that our style of 3d animations and characters are not awesome. So now, we want to ask somebody to help us understand and develop the concept of…
Leading Southern California game development studio is searching for the best and brightest game developers to share there vision of creating a new experience of entertainment through the power of technology, imagination and innovation. As one of the leading game development studios, they are dedicated to creating high…
The open world aspect doesn't really count I think. It comes down to personal preference. Because what you get is an open world, yes, but it's not as handcrafted and mostly ends up being generic with a few sections of interest. After playing it for the first hour you realize how empty it really is and just rush from one…