Hello dear polycounters. A friend of mine has launched kickstarter project of a terra forming adventure game. I hope you will find it interesting! Anyway, thanks for watching [ame=" https://www.youtube.com/watch?v=1EUFHqcHzh8&hd=1"]RealmSource Presents Realm Explorer - YouTube[/ame] About the project Realm Explorer will be…
Ok, so I know I said I'd have some new stuff up soon, and soon is finally... now. I've been getting back to the basics while I read through the "Animator's Survival Kit." As such, I've been working solely on walk cycles for the past few weeks (hence my oh-so clever thread name). Of the 4 I've been working on, I'll post 3…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
While I had some experience on using FWN. I haven't seen a good guide that explain generally what sort of checks you should perform on the models, before you bevel and apply FWN (usually through a script). Can people with experience summarise a few rules of thumb? Or is it always a manual tuning process? Aside: I am also…
I got distracted by life once more!! I graduated from lifting heavy metal fences to cleaning toilets. Not the most fancy but my employers actually treats me like a human being, provides adequate cleaning supplies and gives me enough time to complete the job. I shouldn't be getting so happy with the bare minimum, but after…
Hello there friendly folks I need some help. I'm creating a believable fur for a game art character. Can you guys help me find a way to spread a plane to a surface. This can be done manually. It's what I did with the hair. But for the fur I need to find a way to do it without manually placing each plane. Because that would…
greentooth.ai: It's 100% certified bullcrap—here are some fun facts on why it's so bad to wow you! 🎨 It's just bad; your art has always been bad, and you should feel bad! 🎨 There are more than 4,500 AAA-tier artists, but you're not among them! 🎨 Art is a beautiful expression of emotion and talent, rolled up in a neat…
I've been having fun in my off hours exploring the edges of games, exploits to see "behind the curtain". Here's a physics exploit in Watch Dogs 2, driving full speed into a forklift, which turns out to be a hell of a lot of fun, gets you to places the designers never intended: https://www.youtube.com/watch?v=cQkOaBnfzac…
...of mine. I've started my next home project and its one that I will probably hold to myself a lot closer than the others. Growing up I was a huge fan of action-adventure games, primarily of the LucasArt's sort. One of my all time favourite games, is Full Throttle. I thought it'd be fun to picture Ben (main character) and…
Hogwarts Legacy Fan Art - Materials PART II This project focuses on a material-based environment workflow, starting with a procedural material in Substance Designer and evolving into a trim sheet–based modular system. The goal was to achieve a consistent visual style while remaining performance-friendly for real-time…