Latest stuff: Here's our other game items/sets that we worked on together (along with jcool on the Polycount stuff) which are all in-game :) The International 2 Chest of Champions items: Other stuff:
*UPDATE 4:* Got some time to buckle down and UV map the bastard. Just need to finish off the frame, then I'll generate some... Heightmaps... Some Ref: Ref 1 Ref 2 Ref 3 Old WIP 1 Old WIP 2
Well it's a single texture for the entire game. I do have to use material instances for anything that wants something unique beyond the texture. Like for example, I have an EnemiesCommon material instance, and a lot of enemies can just use that, but if I want to tweak the tint or add an overlay or whatever on some enemy,…
This may not have anything to do with your video card, but rather CPU/RAM issues. 2 million is pretty vague. 2 million raw from zbrush/mud? 2 million with a sub-d modifier? 2 million total or in one object? Generally speaking, if you can split up your mesh into a bunch of small chunks, so you only see what you're working…
Hello all, I've been searching for a while now for information about making custom FX for Dota 2 items with little success. Is it possible at the moment? I see on the DotA 2 workshop website (http://www.dota2.com/workshop/) that there is an FX section under quicklinks, but it is grayed out. Is it possible right now to do…
I am starting work on a ward design to be submitted to the Dota 2 workshop and I'm hoping I could get some feedback along the way. My ward is themed around the character Windrunner from Dota 2. I've started with a few different design silhouettes which can be seen at the bottom of this post. If I could get any feed back on…