I recently stumbled across a hair tutorial and I have no idea where I saw it, I've tried searching for it using key words but it's not coming up. Basically the workflow used planes that had different UVs that would correspond to the base / tip of the hair, and making a multimesh brush in zbrush using those planes. There…
Hey guys, If you want you can check my tutorials (no voice) how to create these things: https://www.youtube.com/watch?v=h3_3oafhE-E&list=PLob6hbUtmU2Ms5oEzjKwYYwUK_ypsOUap&index=1 https://www.youtube.com/watch?v=oGNxvzEyBoY&list=PLob6hbUtmU2Ms5oEzjKwYYwUK_ypsOUap&index=7…
Hello Everyone! We have just released a brand new tutorial course on how to create a post-apocalyptic game environment from start to finish! Learn
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Modeling, Procedural
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Greetings folks, I've been working on a personal project for a while now and I've got some demand on making a tutorial for the DX9 ocean shader that I created for it. Since I got some free time recently I kicked this off, and hope you find it useful. http://www.alhasanstudio.com/?p=64 The plan is to have 5 parts, and then…
I've recently decided to start actually giving ZModeler in ZBrush a chance, and it seems to have way more potential than I ever gave it credit for. It seems like it could actually be very fast and powerful when used properly, but the workflow is very alien from traditional polymodeling. Grasping what the tools functionally…
No i mean some concrete tip, i can use google of course, but there will tons of "how to model your first "shit"" (chair) i know all of this, i need justa tutorial for transition from purely high poly modeling to low poly game modeling (and everything connected like baking maps, integration with various engines etc.) that…
Hi. I decided to make a series of tutorials about hlsl inside Unreal Engine, because there is very little information available about the topic on the internet. As I just started, there is only one post at the moment, but I'm planning to post 1-2 times a week. They will be targeting all levels, but this first one is for…
I was experimenting with making lowpoly assets on one UV map using stacking and because you cant use baking on stacked meshes in painter ( at least i dont know way, well beside adding UV-s later, i make short Tutorial /my Experience modeling my one pic i found on net old Pannonia house around 7100 quads (no interior) i…
Hello! I've made this tutorial to help you make yourself good base mesh horns, with nice topology. In the end of it, you should be able to make a proper set of IMM horns. With this method, I've made over 50 inset meshes within the brush. It's my contribution to the 3D community in general. Free of charge, so please if you…