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Hlsl in Unreal Engine tutorial series

grand marshal polycounter
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Obscura grand marshal polycounter
Hi. I decided to make a series of tutorials about hlsl inside Unreal Engine, because there is very little information available about the topic on the internet. As I just started, there is only one post at the moment, but I'm planning to post 1-2 times a week. They will be targeting all levels, but this first one is for beginners, and for people who haven't used any programming language, but wants to learn graphics coding. As we progress, the difficulty level will increase, and we will go into certain examples and applications. So it starts with the basics, and goes towards more advanced things later.


The first part is available on my patreon page:
https://www.patreon.com/kristoflovas

I will post about new chapters as they come in this thread. There will be different topics and breakdowns too.


You can also support me on my patreon page, if you feel like what I put into the community here has value, or if I helped out with something and you want to appreciate it. Thanks!

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