I recently stumbled across a hair tutorial and I have no idea where I saw it, I've tried searching for it using key words but it's not coming up. Basically the workflow used planes that had different UVs that would correspond to the base / tip of the hair, and making a multimesh brush in zbrush using those planes. There was also a part where the hair was taken into maya and had the normals transferred from a sphere to the hair planes. Any help finding this would be really appreciated!
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This? I think this is the same thing ysalex is talking about.
http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/