If you were part of a group starting up a studio, and you were in charge of setting up the art portion of the studio, what would be your top priority for the working environment? More time per asset? Better concepting? Giving the concepting to the production artists so they feel more involved? Really helpful tools and…
You need to be showing finished, textured in-game models, preferably in a game engine like UE4 or Unity. Marmoset works too. You need to really demonstrate you are an expert at the entire character creation workflow, so this means showing the highpoly sculpts, and baked game res models with fully finished textures.…
Hi guys, I'm Henry. I'm 25 years old and I'm an Ex British Army soldier. I have a huge passion for Games, 3D Art & The whole inbetween. I'm trying to start a team to create this amazing game I've been working on a prefab library for, I've written a little bit about the game and the mechanics. I'm looking for; An…
Good afternoon, Polycount! I have been a lurker in the website for a while and decided to finally try my chances here. I am -very- new to the whole realm of 3D, it has been a very head-cracking but fun experience. Back in November I wanted to partake in Blizzard's student art contest, and I made a character entry which can…
I am just starting out with the Quixel Suite and I am having some issues. I have generated my low rez mesh and converted it to tris for 3Do. I have an ID map, a Tangent and Object normal map and a color map. From some of the demo videos I have seen I got the impression that a normal map is the least I need. Right? My main…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
I've tried unity but I'm not too familiar. so, for now, I'm going with unreal. I switch to online high school to start development going to graduate on the 15th of June. I wanted to make a very movement-based action game like kingdom hearts 2 but the game is mechanically about starting with maximum health and you have…
nrek: It was a great movie indeed, just started the low poly pass and will post the WIP sometime tomorrow. ScoobyDoofus: Yah I too have many things started but not finished, i'm hoping with some pushes here and there i'll be able to complete this one! Xoliul: Thanks for the tip! I plan on having it quite clean, the grunge…
I wish to bring my model (Low poly w/ normal and diffuse maps) into Substance Painter, to paint! I started off with Zbrush, making a high poly model, then I used maya to retopologize it and then baked normal/diffuse maps into the low poly. Now I want to use Substance Painter to add some detail. Any help would be awesome.…
Hello everyone, I'm Michelle a gameartist/concepartist who has worked in the industry - mostly indie - for around 7 years and still counting. Currently looking for a fulltime studio opportunities. I'm from south east asia but willing to relocate. Preferably to EU area but currently open to any possibilities. I'm aware this…