Hey, so I made a little tool that allows the user to create images in Photoshop and uses the image to place assets into the scene. It uses the red channel to control floor and wall placement, the green channel for props, and the blue channel for height. I'm working on a video to show it off and I'm looking for someone who…
https://www.youtube.com/watch?v=ziI6EGH7-Jw I made the above recording because trying to explain it was a bitch. Move edges into place > cut the mesh as shown, and then the end result moves the edges randomly away again. It is also not possible to undo. - Reset Multi-Cut tool settings - Reinstalled Maya 2018 - Newest GPU…
i'm a huge admirer of the environment artwork that Naughty Dog produces and i want to learn how to do what they do. i have no real advanced shader network creation experience to speak of, but i am aware that it's a thing. a thing i need to get intimately familiar with in order to be able to create environments that come…
GMH v2.6 is a hair plugin tool for Maya, its also free for those who already have the plug in GMH v2.6 for Autodesk Maya Sneak Peek http://www.pluginsfree.net/2015/03/gmh-v26-for-autodesk-maya-sneak-peek.html Not sure how to embed on Polycount? www.youtube.com/watch?t=25&v=sHXnOX29DJg "Instead of spending days on creating…
Hello! I've recently been experimenting with some CAD programs due to how well they handle boolean operations and whilst the stl imports are usually fine some of them have some pretty bad topology around the areas where the bevels/fillets are placed. Does anyone know of any good retopology tools/programs which could…
So the kind and talented Racer has recorded a "new" (don't know how new it is) video on subdivision modeling, and I don't think I've seen it pimped here yet... so I'm gonna post it here (hope you don't mind Racer) and hopefully get more eyes on it.…
Hi. I'm using Maya 2020 and having a few struggles with the quad draw....when i draw big polys say for the back or torso, or arms and legs i seem to be able to move the points around pretty freely to resize/reposition the quads how i want and relaxing the quads seems to work fine. But on the face, where the polygons are…
Looking for someone who can help scale our library of digitized eyewear styles. This position is all about scaling this process, so having strong programming skills is necessary in completing this project. The ask is to go from 3D scanned object (where components are split into different part files) to cleaned assets that…
Another fun one, kind of a mix of blind-contour and stealing some glances at the page. One of the cool things about Rome is coming across all these little corner coat-of-arms sculptures in the historic center, with neat scrollwork and a Latin inscription, very traditional.
I spend a non-negligible amount of time everyday trying to keep major uv islands of my asset facing the same orientation, so that texturing is easier (patterned texture can align easier). (not actually texturing them like this, but a quick example.) (you might argue in my specific case, I could avoid cutting some of these…