Have been fine with this in tutorials but struggling with my own scene with imported meshes. At it's most basic, I want to bake this orange static light so that when I delete the light it's still there baked into the wall texture. - Have set the resolution to the room as 256 - UV2 is selected as LM and have created a…
I have a little low-poly prop scene in 3DS MAX 2013 x64 here I'm just trying to light up decently to take a simple render of. First off, I have only been using lights for renders for a week or two, and I have had minimal success. Here is a screenshot of what I have: I'm using Scanline, with a Target Directional Light…
Lighting and Compositing Artists Looking for Lighting and Compositing Artists to work on a high profile feature film. Must be proficient in Maya as well as Nuke, Shake or Digital Fusion. Must have at least 2-3yrs professional experience in the film industry and have a strong demo reel demonstrating lighting and…
Generally speaking this happens because of the shape of the polygons, while the mesh looks smooth because the normals are smoothed, low poly meshes are generally rather faceted, and this faceting causes these sort of artifacts in the shadowing system. A few things you can do: 1. Try adjusting the light width setting, this…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
Hi I am having problem with build lighting only in ue4 it does not let meet select it all all whenever I add any light into my scene and even build all has no effect on my scene. I can not ad any lighting into my scene as it will not build, I have tried the sample levels and they work perfectly no problems at all it is…
I've been trying to experiment more with Unreal's lighting and level building to understand it all better. This time I wanted to do an indoor/outdoor combo and ended trying a night and day lighting scenario, as well. What do you think? More shots and videos here: https://www.artstation.com/artwork/Bq6dA
You might have the "2 lights" option turned on. It's in the same viewport preference panel where selection brackets and bounding box display are enabled, and I think it's on by default in some versions of Max. Hope this fixes it! P
I imported a custom mesh and copied it 3 times over. I rebuilt lighting and still it is showing a strange lighting result. I built my lightmaps on a different UV channel and they are not overlapping. Do I have to tell uDk to use my lightmap channels? Or does it auto detect that I have them. Could this issue be caused by…
Does anyone know of any great pdfs/ video demonstrations/ techniques/ threads of lighting a level that includes both indoor and outdoor areas? I'm working on a multiplayer level for UT4 that takes place at sunset. I'm trying to create a warm outdoor and cool indoor environment, but I'm struggling to separate the lighting…