Renderhjs: I have the graphite tools assigned to a hot key so I can quickly show it or hide it. If you look in your customize user-interface section its under "Graphite Modeling Tools..." Like I said, this opens and closes that interface. Since we are on the topic of broken stuff in max 2010. I have the 64 bit version and…
Some notes about changes AND answers to some requests: ---Quick reply is working. In fact, I wrote this using it. HOWEVER! It may cause issues with Hybrid threads and if it does I will just remove it completely. ---The total number of posts per thread page has gone from 10 to 25. ---To reiterate, AVATARS will return. ---I…
Disney Interactive Media Group (DIMG) is a segment of The Walt Disney Company (NYSE: DIS) responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms including online, mobile and video game consoles around the globe. DIMG core businesses include…
Oh, for sure they can. As others have already remarked, if the game's performance suffers because it can't handle displaying all the in-game assets (along with post processing effects if applicable) it will impede on the gameplay and thus on the enjoyment of the player. There's also a certain subset of gamers, especially…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…
https://automaton.uk/careers/art-and-design/2dui-artist/ Automaton is seeking a 2D/UI Artist to join our team who will be a part of the driving force that plans to smash the games industry in 2017. We are looking for an artist with a passion for their craft to join our growing team to bring our designs to life. You will…
Hello everyone! I'm Berk from Vagon Streams. We're excited to share that Vagon Streams is now the first Unity Verified cloud streaming solution! You can stream your Unity 3D projects directly from the interface within seconds, no need for technical setups. Simply download the plugin, create a Vagon account, and start…
Hey guys, just a quick update. In between implementing some proper 3D collision detection in my engine, I've had a play around with Lightwave and Blender. Somehow I prefer lightwave by far. The interface is so clean and simple, and the straight forward tab/menu layout makes it very easy to find what you need. I've had a…