http://www.animazoo.com/ Deadline 1st of July. Model needs to be a approximatly 5000 polygon human biped model (textured and rigged). That is one sweet first prize
Hey. This is a zBrush sketch of a concept by Knight Zhang. I want to take it through to a real time rigged model. original concept: https://www.artstation.com/artwork/zOWx9Z. Any Comments of critiques are welcome.
Trying to iron out the workflow for PBR from Substance Painter to Unreal. Eventually rig for interactivity in VR Floor and wall textures are place holder for figuring out the lighting. Unreal setup model Any CC would be greatly appreciated. Thank you, Philip
Hello everyone! I am a videogame art student from Barcelona that's graduating this year. After sometime lurking here I finally decided to post screenshots my end of career project (we call this TFG here). To give some context, I began this back in September and I've been doing the whole project alone, my project will be a…
Alright, this is not the nothing like the zergling from the concept. Yeah a dickish thing to say, I know. But hold on. What you have made so far is your idea of that zergling. I mean, you have the rough idea of the concept, but you haven't actually 'looked' at the concept. In a production environment your model would be…
Finally finished refining big parts and put the model at same pose as UE4 mannequin for easy retargeting. It is time do dig in to inner parts design. Still long way to go. :neutral:
Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
Regarding Cremuss' comment about the wing structure, bats are excellent reference: Also, regarding wings, I'm always a big fan of the "finger" tips poking out below the membrane, ideally at the distal joint of the phalanges. It gives them kinda a clawed look which is pretty scary. He's got two different styles of horns:…
Hello everyone, ive been working on this character as part of a university assignment which is based upon a concept of my own. The character must have a low enough polycount to be usable in a game but rigging and animation is not a goal for this project. feedback is appreciated.