Thanks for your reply, I was going through your questions and saw I was on nitrous. I switched to direct3D and I didn't get the problem. That made me think it was a bug. So I checked for a service pack, updated and the problem looks like it's solved. I don't know why that didn't occur to me try and do that sooner. Thank…
So i just baked down a normal map from my high poly in max. Its the clothes on a female body, and its basically symetrical so i only uv map half of it to save texture space. I will end up with a seam in the middle but im okay with that. But now when i mirror it and weld it together, i get a strange artifact on one of the…
I want to select a loop across vertices with more or less than four edges. I found this script/plugin. It works, but the interface is not practical. This script can not be used with a macro/shortcut. Is there something similar? http://www.scriptspot.com/3ds-max/scripts/angle-loop https://vimeo.com/114909229
Hello, I want to export a skeletal animation from ue5 to max, change it a bit and then export it back to ue5 This is not straightforward and I don't understand why. It doesn't seem to matter what I do, I will always get this message on import: Warning: Could not create a valid skeleton from the import data that matches the…
Max just went semi-CAD with its new Chamfer modifier. Been testing this on the beta for a while and it's fantastic. Anyone doing hard-surface in Max is in for a treat. It almost gives CAD filleting power, I've tested it in lots of different cases and it's VERY good. Check out Martin's(lead dev on it) demo. Highlights * The…
Hey guys and girls! I got a problem with 3ds max. Everytimes I edit poly,edges or vertices, they got a freeze on my computer after 10-20 min of work. I have to reeboot manualy my PC. My 3dsmax scene is corrupt (so I configure a generated autoback every 2min). I was on 3dsmax9 version, then I install 3dsmax 2009 but the…
Anyone know a way to hide viewport geometry when in the Unwrap_UVW modifier? When working in Editable Poly / Edit_Poly it's really easy to hide/unhide selected viewport geometry if it gets in the way, but I can't seem to find a way to do the same while unwrapping. You can hide selections in the floating "Edit UVWs" window,…
Hi guys, So I made a bone based facial rig that's driven by blendshapes. I have one character that has a few different facial animations. Now I'm trying to get a few other characters up with some slightly different facial structures. I have no problem transferring over the rig to the new characters but I'm a little…
Hi there, I got a question on how to go about getting the UV's for a "complex" object to resemble the 3d model as close as possible. As you can see in the picture below the "railing" consists out of 3 parts: 1. The pillars (red lines) 2. Squares to support the pillars (blue lines) 3. Main support ledges (black lines) I…
As in, max won't let me make one. It did earlier, but I foolishly deleted it after I needed to make changes to my rig and had trouble integrating them properly. Those changes made, I grab everything that's supposed to be used by the character controller and the following happens: "A character assembly cannot be created…