So i just baked down a normal map from my high poly in max. Its the clothes on a female body, and its basically symetrical so i only uv map half of it to save texture space. I will end up with a seam in the middle but im okay with that. But now when i mirror it and weld it together, i get a strange artifact on one of the halves.
here is some pics;
1: two mirrored pieces, with freshly baked normal map.
2: looks good before attaching them, no seam.
3,4: attaching them. looks good. and the normals is good.
5: welds them together and BAAAM! artifact
6: normals is still good though.
where does that artifact come from? not from the map since its only on one of the halves, and not from the normals since they look the same. i tried to restart and reset xform, and now i run out of ideas. please help.
it works for now if i dont weld them together but i have to eventually when i rigg it and such.
also if it matters, i use xoliul shader.
Replies
i baked it as a whole, both parts welded together, to avoid a seam in the middle. and i did kind of offseted the uvs for one of them, just shrinked it and put it so it didnt overlap to right one. then i deleted that part, after the baking and mirrored the remaining one with the right uvs.
i guess i could just redo it and have the uvs offset by 1 and then move it back, but i dont get why its different? i should be able to just mirror it after the baking right?