i think if the texture of the mesh looked more like the concept, it would be a lot better. The photo source stuff isn't the best option for it imo - that makes it look even more goofy. If it was all painted like the concept, it would at least make sense that it was like that, and have a cool visual style as opposed to…
Hi all, I'm starting an enviroement to get a hold of modular modeling. now that i've modeled some basics meshes for my scene i got to the drawing board and concepted a little more on the exterior. The scene it's a sci-fi spaceport for landing on a "holyday planet" and it should be placed on a cliff facing the ocean... I…
I have this issue that has been driving me insane. I have what is essentially modular tiles for the floor on my level. The tiles are just a single planes (2 tris). The problem is the things keep flickering like crazy. I'm not really sure why they are acting like that. They're gigantic, but still have power of two…
Hey guys I have a question regarding baking. Basically, I have this cauldron here which I sculpted a small detail into as a test and was confused as to where to go from here to achieve the low poly from this model. Do I duplicate and decrease the multi-res?
was wondering if there is any way to adjust the position of bones in a skeletal mesh after the mesh is in UDK. want to try out a trick i Seen ND do in there uncharted games which was making environment piece like trees skeletal mesh's with bones skinned onto some tree limbs and roots, than adjusting those bones to make it…
I don't know if the title is the best to explain what i want to do: I have one head(with 6 subdivisions) that i want to be present in 2 diferent bodies(with 6 subdivisions) with the same topology in the neck so the vertex in the diferent bodies coincide with the vertex in the neck of the head. What can I do to fuse that…
Hi. I've just finished modeling a mesh and rigged it to the UT3_Female biped that I got from the UDK site. I did a rough idle animation and imported to UDK. The first thing I noticed was that she looks like shes floating above the ground (the character is in a semi crouch position), when she straightens hers legs, rather…
thank you so much for the lessons guys! i should learn more anatomy first and sculpt features separately until they are nailed down. only then should start i with from low poly mesh or a sphere sculpting a generic face, then likeness, and to watch a show of the person to grab the most optimal references and to avoid…
So outside of the hours spent today geo-referencing a *.xyz terrain file and it's corresponding color map (and fixing projections...) I ran a test using what we will be using for in-game graphics, and with my hardware and GUI running 3 animated stat-bars (no radar map yet), it was a steady 28fps. I am very happy because I…