Hey everyone,I have a question about texturing modular pieces of geometry. I have a bunch of modular pieces with different width. I mean (height x width) 300x300, 300x200, 300x100,300x50. I do not understand how to use tiling material on that non square geometry. Please give me some advices (or link on the tutorial) on…
Hello everyone, I've completed the game character that I've been doing for 4 (FOUR) years. With interruptions, of course, but from the sketch to the final result, the distance is this) You can look at it in dynamics and at the stages of the process here https://www.artstation.com/artwork/EawZ30
Outline: We require a talented 3D artist to model, texture and animate 3D assets (AAA quality) for our new mobile game. Below is the rough brief however we will walk you through the project over an initial voice call, where more details will be provided and the artist will then have the opportunity to ask further…
Modeling study to game, just three simplifying details of the reference model.Comments and suggestions are welcome. Checkout 3d model on: https://www.artstation.com/artwork/xvOeX
I'm starting a project of a sci-fi lab which is school assignment. Planning to make many modular elements to create environment as well as other props. Firstly model of a drone which main shape is based on a concept i found.
So I'm modeling a flower to animate in an environment I am going to be creating for my portfolio. Please criticize as much as possible. Also a few questions: ~ Tris in UDK? Does everything have to be a tri? ~ Exporting static meshes and textures from Maya 2011? How do I do it other than using .fbx or .obj? Thanks, Ethan.
Grad student from Sweden looking for internship mainly as environmental artist. I'm willing to relocate and my internship period is self paid. Portfolio valdemar.nyhlen@hotmail.com