I started mucking around with mapping megascans textures on to isometric cubes because I was bored - the initial work is in the show your stuff thread. Then I got a bit carried away and it became apparent I needed a thread So - now I've ended up with a functioning isometric renderer that supports movable point lights,…
Hi everyone. I'm a new user of the quixel suite, working on it since three to four weeks ago. I've had some issues with that I thought came from my inexperience or would be solved with 2.0 but I updated and can't find any solution. I'm working on Unity 5 and need my gloss map to be on the alpha channel of my metalness.…
Every so often I find myself copying the X, Y or Z coordinates for certain edges/vertices and then selecting other edges/vertices and then pasting the copied coordinates into the field. For example this sometimes happens when I create a separate object and I want the bottom faces to be sitting on top of the top faces of an…
Hello. I'm deciphering the model structure for an old video game so I can see how my models look in the engine's hardware. The structure uses 6 bytes for a single vertex. Each vertex has 2 bytes for each axis. The vertices are as follows: the first byte takes a value of 255 to make a whole number of the second unit, while…